Hi everyone! I'm Johan Lajili and this is my porfolio. You can find my games, some that are playable, some that are not. If you're looking for my resume or skills, I recommand you going to my linkedIn page instead.
WordFactory is a Flash Game realized in team during the King.com first french hackathon. Designed to follow the philosophy of King.com games, it mixes an easyly accessible game with a cute universe and a profound gameplay strategy.
Mobile HTML5 Game
Online Multiplayer Game
SirBolt (formerly known as Forceloop) is a unity C# game for iPad I made in a team as a school project. It's close to a minigolf, with the addition of portals, magnets and a frictionless environement. It was my first real unity game. Unfortunatly, I never had the time to finish it, so here is a demo.
1 day game
Bcons is a game made in 8 hours with a friend for a Unity exam at school. It's neither polished nor finished, but the concept is fun so I put it here anyway. Use the space bar to place beacons on screen, and the alt key to activate them. One beacon will explode, two beacons will create a line that will slow down the enemies, and three beacons will destroy everything inbetween them.
I.C.U is a flash game i made as a school project. With the theme being "60s game, no more, no less", I made a typing game with an adaptative difficulty.
Play & Watch
Play & Watch is a game I made in a team during the 2012 HTML5 game jam. Our personal goal was to create a new Game 'n watch game, with the same contraints they had back then.
Zeegzag, first of his name, is a Java game for android (yes, I did a tiny little bit of Java). The game requires a not-too-fancy-nor-too-cheap android phone, because I didn't even knew what delta time was back then. But it really is fun and I know some people who went addict with this game. It's the reason why it has had two sequels.
1 day game